Echoes of the Realms: Unveiling the Origin Nations
- Worldbuilding

Every Chronicles of Myth campaign begins on a map, so that is where we began too. The four Origin Nations were sketched as climates before they were sketched as cultures: Amajima's volcanic ridges, Norfjal's frozen passes, Deolis's marbled city-states and Zharakar's dunes each decide what grows there, what is hunted there, and which Chronikin were first recorded there.
From the climate came the conflicts. A nation that trades across a strait argues with the nation that owns the far shore, and those arguments are the seeds of the factions your Archivist will meet. In the coming weeks we will walk through each nation in turn, starting with Deolis and its pantheon.